Monday 23 April 2012

E COMMERCE

E-commerce
E-commerce (or electronic commerce) is used to describe business that is conducted over the Internet using any of the applications that rely on the Internet, such as e-mail, instant messaging, shopping carts, Web services, FTP, and EDI (electronic data interchange), among others. Electronic commerce can be between two businesses transmitting funds, goods, services and/or data or between a business and a customer includes :
  • Online business to business transactions (B2B)
  • Online business to consumer transactions (B2C)
  • Digital delivery of products and services
  • Online merchandising
  • Automated telephone transactions eg: phone banking 

This video is about the evolution of e-commerce.


E-banking
Online banking (or Internet banking or E-banking) allows customers of a financial institution to conduct financial transactions on a secure website operated by the institution, which can be a retail or virtual bank, credit union or building society.
The common features:
  • viewing account balances
  • viewing recent transactions
  • downloading bank statements, for example in PDF format
  • viewing images of paid cheques
  • ordering cheque books
  • Funds transfers between the customer's linked accounts
  • Paying third parties, including bill
  • Investment purchase or sale
  • Loan applications and transactions, such as repayments of enrollments
  • Financial institution administration
  • Management of multiple users having varying levels of authority
  • Transaction approval process
Security
Here are some tips on how to make sure your transaction is secure:
  • Use the latest Internet browser.
  • Look for digital certificates.
  • Read the privacy policy.
  • Only use one credit card.
  • Never give out passwords or user ID information online unless you know who you are dealing with and why they need it.
  • Keep records of all of your Internet transactions.
  • After you've made purchases online, check your e-mail.
  • Not sharing passwords.
Enterprise wide technologies and methodology

  • Collaboration Key - companies set up smart hubs that are not only used by their own customers, but also interact with other companies' sites
  • Breaking Barriers - allowing constant updates of information related to inventory, product availability and shipping status.
  • Supercharged Kiosks  - The customer could even purchase the TV directly from the kiosk for later deliver
  • IM's New Role  - instant messaging likely will be beefed up to handle everyday business processes
  • Speeding Things Up - the real-time aspect of future e-commerce technologies will allow users to engage in "threaded discussions" as they negotiate contracts and share data
  • On the Same Page  
  • Wireless e-commerce - also called mobile commerce or m-commerce

    E-commerce make our works easier and safe times. But, do you think that the E-commerce just make humans become lazy???

Tuesday 17 April 2012

COLLABORATIVE ONLINE LEARNING

Online Forum


Online forum is a place where people having a discussion about any issue.People participating in an internet forum may cultivate social bonds and interest groups for a topic made from the discussions. Most online forums require registration to post.

  • Troll
    • Is a user that create problem in the forum by repeatedly and intentionally breaches netiquette, often posting derogatory or otherwise inflammatory messages about sensitive topics in an established online community to bait users into responding, often starting flame wars.
  • Spamming
    •  Is a breach of netiquette where users repeat the same word or phrase over and over, but differs from multiple posting in that spamming is usually a willful act which sometimes has malicious intent.
  • User Groups
    •  Privileges and rights are given based on user groups. The privilege is set by the administrator.
  • Moderator
    •  The moderators  are users of the forum who are granted access to the posts and threads of all members for the purpose of moderating discussion and also keeping the forum clean.
  • Administrator
    •  The administrators manage the technical details required for running the site.
  • Post
    •  A post is a user submitted message enclosed into a block containing the user's details and the date and time it was submitted.
  • Thread
    •  A thread is defined by a title, an additional description that may summarize the intended discussion, and an opening or original post (common abbreviation 'OP', which can also mean original poster) which opens whatever dialogue or makes whatever announcement the poster wished. A thread can contain any number of posts, including multiple posts from the same members, even if they are one after the other.
  • Private Message
    • A private message, or PM for short, is a message sent in private from a member to one or more other members.
  • Emoticon
    •  Emoticon or smiley is a symbol or combination of symbols used to convey emotional content in written or message form.
Wikis

Wiki is a piece of server software that allows users to freely create and edit Web page content using any Web browser. It is also a combination of a CGI script and a collection of plain text files that allows users to create Web pages “on the fly.”
  • Editing Wikis
    •  Ordinarily, the structure and formatting of wiki pages are specified with a simplified markup language, sometimes known as "wikitext".
    • The style and syntax of wikitexts can vary greatly among wiki implementations, some of which also allow HTML tags.
    • Wikis therefore favour plain text editing, with fewer and simpler conventions than HTML, for indicating style and structure.
    • Clicking “Edit” link, the script sends the raw text file to your browser in an editable form, allowing you to modify the content of the page. 
    • Pressing the “Save” button sends the modified text back to the wiki server, which replaces the existing text file with your changed version for all to see.

    • Offer powerful yet flexible collaborative communication tool for developing content-specific Web sites.
 Podcasting

A podcast is a series of digital media files (either audio or video) that are released episodically and downloaded through web syndication. Podcasting is a method of publishing audio files (usually MP3s) to the Web, which are then made available through subscription and automatically downloaded to a personal computer or portable MP3 player.
Podcasting could be used for:
    • news/updates;
    • guest lectures;
    • student presentations;
    • student-produced podcasts;
    • interviews with guest experts;
    • tours/fieldwork;
    • internships/residencies;
    • feedback/evaluation of student work;
    • supplementary material such as speeches, music, or other audio recordings; and
    • short language lessons, or other lessons that help students develop listening and speaking skills.


Second Life

Second Life is an online virtual world to interact with each other through avatars. Residents can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another.
  • Second life in education
    • Second Life is used as a platform for education by many institutions, such as colleges, universities, libraries and government entities. Instructors and researchers in Second Life favor it because it is more personal than traditional distance learning. Research has uncovered development, teaching and/or learning activities which use Second Life in over 80 percent of UK universities. New educational institutions have also emerged that operate exclusively within Second Life, taking advantage of the platform to deliver a high quality service to a world wide audience at low cost. 
Click Here to learn more about second life http://www.youtube.com/watch?v=2zAb4XxnVMM
Forums is a place where people are discussing about any issues. But, nowadays people are not interested with the forums anymore. In your opinion, what is the cause of the problem???





    Wednesday 11 April 2012

    LEARNING AND COMMUNICATING

    LEARNING NETWORK AND COMMUNICATION SKILLS


    6 Types of E-Learning Online Communication

    SELF - Individual use of the internet
    INTERACT - Online communication with others
    RELATE - Skills for development of online relationships
    PRESENT - Presentation of oneself, product, organization
    LEARN - Finding, using and presenting educational info.
    PROTECT - Related to internet security and privacy.

    Three Main E-Learning in online communication
    SELF - Computer literacy, cyberphobia, motivation for internet use and internet addiction.
    INTERACT - Online communication skills, channels, contexts, messages, netiquette
    RELATE - Initiation of interaction, online conversation, attentiveness, self-disclosure, bonding.

    Skills That Needed In Online Communication:

    One-to-one communication
    • Understand the importance of one-one communication.
    • Select the most appropriate method to communicate.
    • Prepare to communicate with an individual.
    • Communicate appropriate and effectively.
    • Maintain appropriate records of communication.
    Effective communication
    • Understand the communication process.
    •  Appreciate the strengths and  weaknesses of different methods in communication.
    • Recognize which communication method to use in a range of work situation.
    • Describe the key stages in the communications process.
     Non-verbal communication
    • Understand the need for the communication.
    • Select written communication type.
    • Produce effective written communication.
    • Use standard conventions when writing.
    • Use appropriate tone and level of language.
    HOW TO BE AN EFFECTIVE TEAM PLAYER IN  ONLINE FORUMS

     Demonstrate ability
    • Reliable who gets work done and does his fair share to work hard and meet commitments.
    • He or she follows through on assignments. Consistency is key. (Reply others post on time.)
    • All post can be trusted.
    • Do not post "garbage" information.
    Communicate constructively
    • Need to speak up and express their thoughts and ideas clearly, directly, honestly, and with respect for others and for the work.
    • That's what it means to communicate constructively.
    • Such a team member does not shy away from making a point but makes it in the best way possible - in a positive, confident, and respectful manner.
    Listen actively
    • Good listeners are  essential to function effectively.
    • Need team players who can absorb, understand, and consider ideas and point of views from other people without debating and arguing every point.
    • Such a team member also can receive criticism without reacting defensively.
    • Most important, for effective communication and problem solving, team members need to discipline to listen first and speak second so that meaningful dialogue results.
    Functions as an active participant
    • Good team players are active participants.
    • They come prepared and listen and speak up in discussions.
    • They're fully engaged in the forum and do not sit passively on the sidelines.
    • Team member who function as active participants take the initiative to help make things happen, and they volunteer for assignments:"What contribution that i can make to help others?"
    Shares openly and willingly
    • Good team players share. They're willing to share information, knowledge, and experience.
    • They take the initiative to keep other team members informed.
    • Much of the communication within teams takes place informally.
    • Beyond discussion at forum, team members need to feel comfortable in passing along important news and information day-to-day.
    • Good team players are active in this informal sharing. They keep other team members in the loop with information and expertise that helps get the job done and prevents surprises.
    Exhibits flexibility
    • Teams often deal with changing information or topics — and often create changes themselves.
    • Good team players; they adapt to ever-changing situations.
    • They don't complain or get stressed out because something new is being tried or some new direction is being set.
    • In addition, a flexible team member can consider different points of views and compromise when needed.
    • He or she doesn't hold rigidly to a point of view and argue it to death, especially when the team needs to move forward to new topics. 
    • Strong team players are firm in their thoughts yet open to what others have to offer — flexibility at its best. 
    Works as problem-solver
    • Teams, of course, deal with problems. Sometimes, it appears, that's the whole reason why a team is created — to address problems.
    • Good team players are willing to deal with all kinds of problems in a solutions-oriented manner.
    • They're problem-solvers, not problem-dwellers, problem-blames, or problem-avoids.
    • They don't simply rehash a problem the way problem-dwellers do.
    • They don't look for others to fault, as the blamer do. And they don't put off dealing with issues, the way avoids do. 
    • Team players get problems out in the open for discussion and then collaborate with others to find solutions and form action plans.
    Treats others in a respectful and supportive manner
    • Team players treat fellow team members with courtesy and consideration and not just some of the time but consistently.
    • In addition, they show understanding and the appropriate support of other team members to help get the job done.
    • They don't place conditions on when they'll provide assistance, when they'll choose to listen, and when they'll share information.
    • Good team players also have a sense of humor and know how to have fun (and all teams can use a bit of both), but they don't have fun at someone else expense. 
    • Quite simply, effective team players deal with other people in a professional manner. 
    • Good team player also have a sense of humor and know how to have fun (and all teams can use a bit of both), but they don't have fun at someone else 's expense.
       
    Shows commitment to forum (Group)
    • Strong team players care about their work, the team, and the team's work.
    • They show up every day with this care and commitment up front.
    • They want to give a good effort, and they want other team members to do the same.
    • Team players who show commitment don't come in any particular style or personality.
    • They don't need to cheerleader types. In fact, they may even be soft-spoken, but they aren't passive. 
    • They care about what the team is doing and they contribute to its success without needing a push.
    • Team players with commitment look beyond their own piece of the work and care about the team's overall work. In the end, their commitment is about winning not in the sports sense of beating your opponent but about seeing the team succeed and knowing they have contributed to this success.
    People nowadays choose to discuss anything in social networks than forums. It makes people do not know how to be active in forums. In your opinion, how to make people active again in forums more than social networks???




    Monday 26 March 2012

    USING THE INTERNET : NET COMPETENCY

    NETIQUETTE AND SECURITY

    Netiquette is a combination between net and etiquette. It is refers to etiquette on the Internet. Netiquette is create to avoid miscommunication and to respect others' privacy since everyone can use the internet. The term of netiquette always been used in reference to popular forms of online communication such as, email, forums, and chat. People who want to use the internet should follow certain standard to communicate with others. These are some netiquette guidelines to be follow:

    Guidelines:
    • Do not capitalise everything - It shows that you are shouting to that people.
    • Criticism - It can be worst if people misunderstand it.
    • Pay attention to languages issues - We should use proper languages when using the internet to avoid being kicked out from a forum or group.
    • Think before posting - Try to think in negative and positive way about what are you going to post. Maybe it will cause bad result in the future.
    • Avoid humor - Not all people can understand jokes. Try to use emotion to stress your feelings.
    • Reply quickly - Late reply will make people think negative about you.
    • Multiple recipients - Do not send secret emails to a group recipients.
    • Keep personal information private - posting about personal information can give disadvantages if the place is wrong.
    • Obey copyright laws - do not steal from others.
    • Be aware of cyber bullying - Do not respond if you have been targeted by cyber bully.
    • Password management:
      -
      Do not use your login name.
      - Do not your first, middle, or last name.
      - Do not use other information easily obtained such as, date of birth, plate numbers, telephone numbers.
      - Do not use a password of all digits or all the same letter.
      - Do not use a password shorter than six characters.
      - Do use a password with mixed-case alphabetics.
      - Do use a password with non-alphabetic.

    SECURITY ON THE INTERNET

    We are not the only one who using the internet, so be careful when using the internet because there many treats that we can get. There are many peoples who has bad intention on internet, so do not be one of the victims. To avoid of the cyber criminals, check the security of your personal data on internet.

    Computer virus

    • Virus is a software that are designed to disturb the computer system. 
    • There are many type of virus such as, Trojan, Worm, Spyware, Malware, Junk mail and many else.
    • Computer can be infected by the virus from email, websites, disks, and other computers.
    People are using the internet without care about the netiquette and others feelings. Do you think that this habit can cause communication breakdown???

      Sunday 25 March 2012

      INTRODUCTION TO AN ONLINE TERTIARY SECTOR

      WHAT IS E-LEARNING? 
      - E-learning is a learning process that is facilitated and improve by using digital tools such as CD-ROMs, video conferencing, websites, email and many more. In other word, we learn everything in electronically.
      - E-learning is different with distance learning.
      - Distance learning is a learning process that happen when the physically separation of the students with the instructor and the classroom.
      - E-learning can become a part of classroom environment.
      - E-learning include online learning, virtual learning, distributed learning, network and web-based learning.

      ADVANTAGES OF E-LEARNING
      - People can learn by themselves.
      - Can save the money, time and distance.
      - Can transfer the information faster.
      - Can get the right information.
      - Enhanced communication and collaboration.
      - Demonstrating concepts that are difficult to convey in any other medium.

      DISADVANTAGES OF E-LEARNING
      - Expensive to create.
      - Either ugly or to much graphics and not enough content.
      - Hard to use.
      - Slow.
      - Plug-ins.

      VARIETIES OF E-LEARNING

      The Virtual Classroom
       
      • Using electronic learning in classroom.
      • Always be use in learning institutions.

      Online Learning
      •  This type of E-learning using computer and network.
      • The content is delivered by internet.

      Rapid E-Learning
      •  Rapid eLearning uses tools such as Adobe Captivate 2 and Adobe Presenter 6 to reduce the time it takes to produce rich, engaging Flash learning content. 

      Mobile Learning
      • Focus on learning across  contexts and learning with mobile devices.
      • This type of E-learning is delivered the messages by electronic devices includes computer, MP3 player, mobile phone and others.
       E-learning in Malaysia


      YEAR
      HISTORY
      1990
      v  Period of considerable economic and educational change in Malaysia

      v  Prime Minister Datuk Seri Dr. Mahathir bin Mohamad introduced Vision 2020
      1996
      v  Establishment of the Multimedia Super Corridor and the privatization of tertiary education

      v  E-learning strategies have been introduced into public universities

      EXAMPLE OF E-LEARNING

      Nowadays many educational institutions use e-learning in their learning process. Do you think that e-learning can help students to improve their study???